Electronics 3899. This bonus only applies to Eir.Critical hit chance is increased by 10% while having more than two segments of health.Killing a target with a headshot removes 100% sway from the weapon for 8 seconds.The total firearms for this build will be in the range of:The total stamina for this build will be in the range of:The total electronics for this build will be in the range of:Don't have an account yet? After that weapon damage is decreased by 20%.Damage is increased by 10% when closer than 10 meters to the target.Critical hits with this weapon heal the user for 3% of damage dealt.Your accuracy with this weapon is increased the fewer shells you have left in the magazine.Headshot kills with this weapon increase Signature Skill resources by 5%.Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The Division 2 has learned from the PvP mistakes of the original, promising for a much more fair and lucrative experience for solo players this time around. Well, this is what I consider as a balance build. Champions of Enthusiast Gaming & Tech.
Gear. Additional mitigation vs damage from Elite and Named enemies 459,922.
Hostiles shot from allies behind the cover are pulsed.Creates a temporary cover for one person, which provides standard cover protection until destroyed.The cover provides more protection and extends to protect two persons.The cover is fitted with remote explosives that damage and blind hostiles in front of it when the shield is disabled.While using the cover, the user deals increased damage and becomes immune to pulses.Heals and cures the user and nearby allies. Home; Builds; Create Build; Login; Register; Balanced hexo build PvP. Weapon swap speed is increased by 50%.Headshots with this weapon have a 15% chance to apply the Blind Status Effect.Critical hits increase Signature Skill resources by 0.10%.Damage is increased by 15%, accuracy and stability mods reduce this bonus.Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25%.Each hit with Hildr increases critical hit damage by 1% to max of 30%. The effect does not stack. The maximum amount of stamina this build will have when fully optimized
The device can revive downed allies with a portion of their normal health.The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect.Drops a station that heals allies and can be used to revive downed allies.Drops a revival station that automatically revives any allies who are downed within in the affected area.Drops a recovery station that removes status effects and makes allies immune while in the affected area.While close to the device, Allies regain their ammo as they reload, and skill cooldown recovery is faster.Fires a bomb that sticks to most surfaces and explodes when detonated remotely.Increases the damage and readius of the explosion and may cause targets to bleed.The bomb explodes with a non lethal effect that blinds all targets in range.The explosive is replaces with an EMP alternative, causing Disrupt effects to all targets in the area.Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.Increases the turret's damage and pulses attacked targets, making them visible to all allies.The turret has a reduced range but shoots a column of fire.The turret shoots electrical darts that shock the target.Releases an automated mine that seeks out hostile targets before exploding on proximity.Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives.Upon impact, the mine moves between multiple targets and releases a cloud of gas.The mine seperates into smaller mines that seek out multiple targets simultaneously.Equips a portable Ballistic Shield that absorbs damage.
The half which deals increased damage flips after 15 seconds or when the magazine is empty.Every kill performed while the Signature Skill is active extends its duration by 20%.Weapon damage is increased by 10% for 15 seconds after using a skill.Performing a headshot reduces all skill cooldowns by 5%.Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The maximum amount of firearms this build will have when fully optimized AND/OR OTHER COUNTRIES. by damax last updated Mar 23, 2018 Patch v1.8 Votes: 0 Primary DPS. Only the best in Gaming & PC Tech The minimum amount of electronics this build will have ALL RIGHTS RESERVED. How high a resistance to Blindness/Deafness this build will have Revives all allies in range. Killing a new target refreshes the timer.Both weapons gain the Fire and Fury talents, and the buff durations are increased by 15 seconds.
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